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Optimus Sun Dec 14 2025 at 9:58 am
source
 
 
bugoeng.bas and bugofx.bas is qb45
fbhack was an attempt to port on freebasic that I abandoned but should compile.
Project is mostly in the spirit of demoscene, trying to do something very impressive even if I am tight in memory and will fail on interpreter but succeed if you just build the exe and test outside.

To be honest, I have reached memory limit (unless I reduce certain variables but will not load big objects) and my logic was use the compiler only and test from outside. I remember even back in the days, some of the qbasic demosceners would do tricks that would overflow on the interpreter, but would produce valid code on the compiler. I think I might have done one or two tricks for the bugofx and maybe the blur effect that is disabled on 3d engines. Things that get out of bounds for integers on interpreter, but overflow values on the other side will still produce correct pixel results if build the exe only.

But I know many people might have preferred something that naturally works in the interpreter too. Maybe in the future I can plan for a simpler engine with less optimizations or supporting smaller meshes that does that.
 
 
 
 

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